![]() To get help with modding you can post your questions here For example: When a new turn starts (event), and the new turn is turn 2 (condition), spawn a new unit at the position of the leader of the player whose turn started (action). The scripting follows the “Event condition action model” ( ) In short this means upon certain game events, if certain conditions are met, it’s possible to do certain actions. ![]() The game also uses this for custom behavior to add flavor at certain events, or in campaigns. ![]() Planetfall has a simple scripting system that enables to create custom game behavior inside a normal generated planet. ![]() Modding: Creating a Skinned Model for the gameįor this new Dev Journal we created a new guide how scripting works within Planetfall Modding howto add new text & new language and voice to the game The following links help you start modding the game: It is also helpful to download the example mods (see link below), no programming knowledge is required! The tools seem complex at first, but with a little bit effort, you should be able to do the basics.
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